Nvidia CEO Jensen Huang discussed the upcoming versions of DLSS, a technology exclusive to Nvidia’s RTX line of graphics cards. He highlighted the use of AI in gaming, mentioning the generation of textures, objects, and NPCs through DLSS.
Nvidia CEO Jensen Huang recently offered a sneak peek at what the US chip giant is planning to do with the upcoming versions of its Deep Learning Super Sampling (DLSS). This real-time deep learning image enhancement and upscaling technologies developed by Nvidia are exclusive to its RTX line of graphics cards and available in multiple video games.
During an interview session with More Than Moore at Computex 2024, Huang answered a DLSS-related topic, saying that in the coming days, gamers will be able to see generated textures and objects that will be created through artificial intelligence (AI). Top Picks For YouarticleShow 111212747 Google, Microsoft and 4 tech giants other than Nvidia that are making their own AI chips articleShow 111211404 How Nvidia dropped from the world’s No. 1 most-valuable company to No. 3, behind Microsoft and Apple
Huang also stated that AI-generated NPCs in games will also be created through DLSS. What Nvidia CEO said about using AI in games
On being asked about AI in gaming, Huang said: “AI for gaming – we already use it for neural graphics, and we can generate pixels based off of a few input pixels. We also generate frames between frames – not interpolation, but generation. In the future, we’ll even generate textures and objects, and the objects can be of lower quality and we can make them look better. We’ll also generate characters in the games – think of a group of six people, two may be real, and the others may be long-term use AIs. The games will be made with AI, they’ll have AI inside, and you’ll even have the PC become AI using G-Assist. You can use the PC as an AI assistant to help your game. GeForce is the biggest gaming brand in the world, we only see it growing, and a lot of them have AI in some […]
How Nvidia is planning to use AI to generate in-game elements